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#include "bullet.h"
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#include <QTimer>
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#include <QGraphicsScene>
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#include <QList>
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#include "enemy.h"
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#include "game.h"
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extern Game* game;
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Bullet::Bullet(QGraphicsItem *parent): QObject(), QGraphicsPixmapItem(parent){
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setPixmap(QPixmap(":/images/missile2.png"));
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show();
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QTimer* timer = new QTimer();
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connect(timer, SIGNAL(timeout()), this, SLOT(move()));
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timer->start(50);
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}
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void Bullet::move(){
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// if bullet collides with enemy, destroy both
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QList<QGraphicsItem *> colliding_items = collidingItems();
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for (int i = 0, n = colliding_items.size(); i < n; i++) {
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if (typeid(*(colliding_items[i])) == typeid(Enemy)) {
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game->score->increase();
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scene()->removeItem(colliding_items[i]);
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scene()->removeItem(this);
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delete colliding_items[i];
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delete this;
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return;
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}
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}
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this->setPos(x(), y()-10);
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if(pos().y() < 0) {
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scene()->removeItem(this);
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delete this;
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qDebug() << "bullet deleted";
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}
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}
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